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Live & social

Turn a watching audience into a participating one. We create interactive experiences for live and social audiences, from livestreams to events and physical spaces, giving people something to influence, control or play together.

Pokémon World Championships — project artwork

Play that happens together

Live chat can steer a game, trigger a moment or control something in the real world. At an event, a touchscreen or shared display can invite visitors into the experience. We start with the interaction that will make sense to your audience, then build the creative and technology around it.

Connected to the whole experience

We design the game logic, interface, animation and supporting systems, working with your event, production and hardware partners where needed. The interaction needs to feel clear to participants and manageable for the team running it.

EE GOFIT — project artwork

Designed for the live moment

We plan for the setting: how people join in, what they see, how the experience resets and what happens between sessions. From chat-controlled play to interactive installations, the goal is a shared moment people can take part in.

Events, retail and livestreams

Trade-show games, exhibition stands, in-store touchscreens and interactive retail installations belong here when the main goal is participation in a particular place or live moment. These can be branded games too: the distinction is the experience the client is buying. An online game campaign can have its own Branded games home, with an event version linked from here.

See it in action

PokémonPokémon World ChampionshipsExplore the projectEEEE GOFITExplore the projectAdidasAdicolor Color ConsultationExplore the project